What do I mean by this? In the URL below, theirs a object that launches the player into the air. Problem is it only does this to a extent launching it to a certain point and causing it to fall faster than it launches.
https://db.tt/6WuMWxGOSo the recap, when I use iTween Move Add with Ease Type set to Linear that's what happens.
Does this mean I have to add Move Add again with a negative value for both X and Y axis? Or is there a better iTween action to solve this problem.