Hi,
i'm actually trying to convert scripts used for a project and wrote in C# to playmaker fsm states
first of all i successfully did a simple part, but i discovered some unknown variables and i'm wondering the way to do.
[SerializeField]
private MessageScript _Messanger;
private Transform _Camera;
private RaycastHit _Hit;
private EndScreen _ScoreBoard;
private PauseScreen _PauseScreen;
private Vector4 _Points;
private AudioClip[] _Audio
private RotateStripes _Stripes;
private TextMesh _TimeText;
What means SerializeField and how to REcreate those kinds of variable ?
what should i understand with this kind of declaration ?
private GameObject _SuggestionCard,
_SuggestionBoard;
What is the relation between
Private / public and the variables/Global variable used in playmaker ?
i'll certainly get more question later...