Hi,
PlayMaker is not an absolute replacement for everything. Its important to realize this. There is not a single project done in Unity ( from indie to AAA titles) that is not a combination of several distinct libraries, like in a wood workshop, there isn't just one tool. I don't see my diy toolbox with just a hammer or a single screwDriver. PlayMaker is a toolbox with many many tools already there, but it can not by definition do everything.
Even Unity doesn't, the easy escalation for this kind of request would be: Well, then why Unity isn't providing an api for this simple spin you want to do, it should be built in the transform component?
It's critical to embrace the asset store and what it has to offer to boost productivity and workflow. It requires trial and errors, and time yes, but you'll find gems and tools that will change your vision for ever and give your project massive creation license, aside productivity.
yes, you can write your own custom action to do this spin behavior, you can also simply create an fsm and implement the logic of the spin as is. But everything is already there in very powerful forms to do any kind of crazy spin behaviors: Tweening Engines, they are the perfect tool for this. And in your case, hotween is your best bet.
Please give it a try before dismissing it as a valid solution, I was blown away by its power, even if yes I can do it all myself, I don't ( at least not when I need to be productive). If you have trouble, let me know.
Bye,
Jean