Hi jeanfabre,
I am very happy to see you
Yes, I was with
PhotonNetworkCreateRoom.
With
PhotonNetworkCreateRoomAdvanced custom properties
working fine in "
Lobby".
I don't ask very often in the forum, but sometimes I really stuck in problem.
I do not claim that the code of PhotonNetworkGetNextRoomProperties is wrong,
so I just ask:
"Please, can anyone confirm this bug too ?"I was not sure it's bug or not... for that I asked for confirmation or for advise
where is my mistake.
Anyway I will check Photon documentation for other interesting things,
but if you can answer me of few question more I will be grateful too:
1. PhotonNetworkInstantiate and PhotonNetworkInstantiateSceneObject working or not in Photon 1.50.3? Reference to this:
http://hutonggames.com/playmakerforum/index.php?topic=9377.02. If player disconnect from Room, after this lobby require 5-10 sec. to refresh
players count for this room? And no matter what action you will be used : PhotonNetworkLeaveRoom or PhotonNetworkDisconnect, waiting needed?
3. PhotonNetworkSetIsMessageQueueRunning - If this is OFF (runtime set in lobby or room) and I disconnect and after this connect, QueueRunning will be automatically set to ON again? And is not needed manually to set it ON?
4. If PhotonNetworkSetIsMessageQueueRunning is set to OFF these
things will not work:
- PhotonViewRpcBroadcastFsmEvent
- Game objects with "Photon View" component
- Playmaker Photon Global Events from "PlayMaker Photon Proxy" game object
like a : PHOTON / JOINED LOBBY , Left lobby / room ...
But I will have access to last set of properties (added from others Players) here:
PhotonNetworkGetNextRoomProperties, PhotonNetworkGetRoomProperties
and PhotonNetworkGetNextPlayerProperties? So, for example I can join room (in special room scene) with game that is already running (in another scene) and I will set QueueRunning to OFF , because I don't want to receive network game objects/RPCs from level running scene to my room scene. But I will know what are the last set of CustomProperties for this Room and Players inside (until Queue OFF action calling)?
Thank you so much for answers and advices!