playMaker

Author Topic: Dynamic Occlusion System  (Read 1529 times)

polygon

  • Playmaker Newbie
  • *
  • Posts: 18
Dynamic Occlusion System
« on: February 19, 2015, 08:43:35 AM »
Hi Playmakers,

I'm having some troubles with the setup of a dynamic occlusion system and I hope that you can help me :)

As you can see in the attached image, I'd like to make all objects transparent that are between the Main Camera and the Player.
I managed to achieve this with one Object but as soon as the player gets occluded by more than one object, things get complicated.

Can you help me with this issue?

Best regards,
Daniel

richardh

  • Junior Playmaker
  • **
  • Posts: 97
Re: Dynamic Occlusion System
« Reply #1 on: February 19, 2015, 12:58:38 PM »
What about having a trigger between the player and camera. Any object entering the trigger can be 'Mesh render = OFF'?