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Author Topic: Morphoid - WIP  (Read 1293 times)

devandart

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Morphoid - WIP
« on: February 19, 2015, 11:17:10 PM »


Hi,

I'm developing a cuboid like game where you have to get Morphoid - the morphable cuboid - into the goal (with the right side/s). You have to take care gaps and have to activate switches, beam to other platforms or ride on platforms to other places to get to the goal.

Here are some dev videos:


If you like it and want to follow the development progress, like the Morphoid facebook page. :)

https://www.facebook.com/morphoidgame

Cheers

coffeeANDsoda

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Re: Morphoid - WIP
« Reply #1 on: February 20, 2015, 01:06:53 PM »
How did you get the player to be positioned on top of each block properly?

devandart

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Re: Morphoid - WIP
« Reply #2 on: February 21, 2015, 06:25:35 AM »
I get the pivot to rotate around, rotate Morphoid around the axis and after reaching the 90° I set the final position.

coffeeANDsoda

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Re: Morphoid - WIP
« Reply #3 on: February 21, 2015, 12:12:30 PM »
So it was with the standard transform rotate and then create another state to set position?

devandart

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Re: Morphoid - WIP
« Reply #4 on: February 23, 2015, 12:30:45 AM »
No, rotate around pivot... is final rotation reached?... set exact rotation... next state.
It's not done with default Actions, I use my own Action classes. ;)
« Last Edit: February 23, 2015, 12:39:56 AM by devandart »

coffeeANDsoda

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Re: Morphoid - WIP
« Reply #5 on: February 23, 2015, 01:16:14 AM »
Meaning you create your own actions by code?

devandart

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Re: Morphoid - WIP
« Reply #6 on: February 23, 2015, 01:17:42 AM »
Yes. :)

coffeeANDsoda

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Re: Morphoid - WIP
« Reply #7 on: February 23, 2015, 01:28:32 AM »
I see. Thought I would ask, because months ago I tried to figure out how to make a prototype game where the player would snap on to other objects but wasn't successful.