I am using set property in a prefab.
(After the prefab is created I get the rigid body component of a game object stored in a global variable. Then I get the HingeJoint component of the prefab just created and finally set property of the prefabs' Hinge Joint's connectedBody to the RigidBody of the object stored in the global variable.)
I hope this is understandable. :-)
In short: spawning prefabs and connecting them, physically, to an already existing game object.
Am I right that in Unity 5 I will not be able to fix this?
I can't drag components of other game objects into an FSM of a prefab , as the prefab will not store these.
Please clarify this for me and help in figuring out a workaround.
Thanks in advance,