Hi
Trying to get my character transparent over time/ move dependent
I´m using "Time In Current State" to get the seconds) my character is idle, when this value is higher than 5 --> I change the color/ alpha of my character (a 2dToolkit sprite) using "float Compare"
when is 0 (when the character moves) it should go back..
I can change the color of the character with "TK2d Sprite Set Color" action, But cannot revert it back!! After applying this action it always stays with the new color
My FSM works --> the states change as expected but the sprite does not go back to his original
additionally
:
b) I just want to change the Alpha Value allowing me to control only the transparency on my sprite.
Thanks