Hi everyone, I'd like to introduce Oberon's Court to you.
About the game:
In Oberon's court you'll take command of squads of restless souls that you have chained and bound to your will. Recover resources such as bone, blood, steel and essence to customize the shades you've claimed from their resting places.
Game-play is Squad based, with individual commands such berserk, flee, vampirism and more per unit.
The entire game is developed without the use of textures to create a unique visual style, and allow the 3D graphics to run on mobile devices. With a focus on fast paced combat, unit upgrading and resource detection.
The initial release will focus on campaign based storytelling, following the player as he discovers the world of Oberon's Court and chains increasingly powerful souls, ranging from humble squires and foot soldiers to the souls of crusader knights and kings. Where the former will transform to low level units such as bodgers and hare knights, and the latter weavers and other powerful squad leaders.
Sadly as a one-man team on this one, I won't be able to offer multiplayer on the first release, but if the game finds enough players, I have plans in place to ramp up the team and fou
Each soul will be bound to the player's "cabinet" and improve persistently between maps and campaigns.
To kick things off here's the trailer
and some screens
here';s a grab of the mini dungeon's i'm working on.If anybody has an action to detect if an object is moving, I'm actually looking for one, to fix the teleport system for these dungeons.
and some main map screens
this what will be the main menu, narration interludes and map interface
a different map theme
and a recent gameplay video