Hi,
Tuff...
You can draw a circle if you express each points using the action VectrosityVector3Line, so yes, you can, but the MakeCircle is not available in 3d as far as I can see and test so you can't just tell the center radius and number of segments if you want that circle in 3d.
So I would contact first Eric5h5 and ask him if the function MakeCircle ( and other Makexxx) are somehow available to use with .Draw3D(), if there is working example, then I can turn it into PlayMaker actions.
Typically, you can pre compute them yourself with your calculator, and then inject them points manually.
The trick after that small hurdle ( it's manageable, get back to me if you struggle with the math), is to store that line in the "VectorObject" property and then use the action "Vectrosity Draw With Transform" which is going to make the shape you have define stick to the transform you point to, and so your vectrosity 3dline will be very much a "child" of your transform".
Bye,
Jean
Bye,
Jean