Thank you!
To make it simple :
- I have many model with and without skin.
- Each models or set of models (if no skin) have their own scene.
- Inside each scene I keep some infos specific to each model like tri-count. animation-list etc (because playmaker doesn't handle list yet
)
- Each object is also tagged to be found by each script from the viewer scene.
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And I have a one more scene with all the viewer features like camera system, texture preview, model view (diffuse, no diffuse with litgh, checker, wireframe, etc..)
I import this scene every time you select a model ( = scene).
For that reason I would like to insert the wireframe script into the viewer scene to keep it very generic.
And to work with a prefab and change the mode under the prefab could create a problem because there are sometime more than one model into a scene, and if the model is skinned or not, the mesh info aren't stocked under the same node into the hierarchy
If you want, send to me an email you can check on your i-device (if you have one) and will attach you to the testflight.
And then you can see how it looks like.