Using latest version of unity and playmaker at time of this post.
Create new project > import playmaker
import sprite > create 3d object > place same playmaker fsm on both
The FSM has 5 states. Start, mouse over, mouse exit, mouse down, mouse up. Each of the mouse events has the appropriate global transition. They do not work. I have done the same thing 5 times, even switching between 3d and 2d setup, without success.
What am I doing wrong?