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// (c) Copyright HutongGames, LLC 2010-2012. All rights reserved.using UnityEngine;namespace HutongGames.PlayMaker.Actions{ [ActionCategory(ActionCategory.Application)] [Tooltip("Get System Language")] public class ApplicationGetSystemLanguage : FsmStateAction { [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("The application language")] public FsmString language; public override void Reset() { language = null; } public override void OnEnter() { language.Value = Application.systemLanguage.ToString(); Finish(); } }}