Greetings,
I'm working on a 3d platformer. For various reasons I've set it up so that my player character is a rigidbody whose movements on the x and z axis are handled with the translate action.
So far everything controls more or less like I want it, but if I move against a wall the character will kind of stutter against it. Also if I do this while airborne the character will stick to the wall at the same height until I release the movement key.
Does anyone know of any good methods to prevent the character from stuttering against a wall when moving towards it using translate? Any advice would be appreciated. Thanks.