I loaded up the default demo-worker demo built with playmaker. Of course, it's broken out of the box. It kept giving me the error CreateRoom failed. Client is not on Master Server or not yet ready to call operations. Wait for callback: OnJoinedLobby or OnConnectedToMaster.
UnityEngine.Debug:LogError(Object)
PhotonNetwork:CreateRoom(String, RoomOptions, TypedLobby, String[]) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1618)
PhotonNetwork:CreateRoom(String, RoomOptions, TypedLobby) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1575)
HutongGames.PlayMaker.Actions.PhotonNetworkCreateRoomAdvanced:OnEnter() (at Assets/PlayMaker PUN/Actions/PhotonNetworkCreateRoomAdvanced.cs:95)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:200)
HutongGames.PlayMaker.FsmState:OnEnter() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:168)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2155)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2113)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2041)
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2080)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1683)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1774)
HutongGames.PlayMaker.Fsm:Event(FsmEvent) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1855)
HutongGames.PlayMaker.Actions.GUILayoutButton:OnGUI() (at Assets/PlayMaker/Actions/GUILayoutButton.cs:45)
PlayMakerGUI:CallOnGUI(Fsm) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerGUI.cs:517)
PlayMakerGUI:OnGUI() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerGUI.cs:447)
Sure enough, when I disabled "Connect To Best Server", it works perfectly!
In the system conf. I'm using US so maybe this was the issue?