Hello friends!
I'm not reaching the parameter I created in the animator through the set animator float action.
It feels like it should be fairly simple; I've set up a few animations in the animator and made their transitions dependent on a float parameter. The transitions work when I set the parameter manually in the animator window.
After that, when I want to access the animator parameter in the playmaker editor through a "set animator float" action, the parameter I'm looking for simply does not show up.
Am I missing something here? I've been digging into this for some time now, and I'm not finding a solution. I saw that the sample scenes displaying this functionality are pending rework due to an issue with Unitys mechanim system, is my problem related to this perhaps?
Thanks for a great plugin and a great community!
All the best.