Hi,
If I want to have a series of images in a hash table, and via Playmaker change Sprites in uGUI, it appears there's a missing bridge in the current Playmaker functionality?
I can make workaraounds (not use sprites etc) and there's the almost obsolete FSM in the Ecosystem: 'U Gui Image Set Sprite' (obsolete because it's just as easy to just drag in the Sprite component into Playmaker and set it that way).
But it appears to me that since there's no 'Sprite' variable, then
A) Sprites cannot be stored in arrays (only Textures)
B) Sprites cannot be set in FSM's as variables (only by pointing at files directly)
This appears kind of like a missing bridge to me? Or am I missing something?
PS: It could be fixed by allowing 'GameObject' variable type to be used, I'd suppose?
Thanks!