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Author Topic: Can Playmaker with Blox Visual Scripting (Blox 2) Custom Actions?  (Read 3046 times)

siumanchunandy

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Can Playmaker with Blox Visual Scripting (Blox 2) Custom Actions?
https://www.assetstore.unity3d.com/en/#!/content/12859

Blox Visual Scripting (Blox 2)
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- Unity 4.6 and Unity 5.1+ supported
- Build-in State machine
- Event based system
- Blocks for most of Unity's runtime
- Ability to automatically create Block definitions for 3rd party APIs
- Even the functions from your own scripts can automatically turn into Blocks
- There is also an API for programming new Events and Blocks for more control over them
- Blocks for the Basic System and common Unity types
- Blocks for Flow control via conditions and loops
- Blocks for Maths operations, and String manipulation
- Blocks for Arrays and Lists manipulation
- Support yield instructions like WaitForSeconds
- Easily add data variable to your Project or Object via Variables in the Inspector
- Variables Global to Project, Local to Object, and Temporary to Event are supported
- Blox runtime API executes Events and Blocks
- but experimental C# script generator included
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Blox 2 Maker Custom Actions Add Playmaker maker Game
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All real visual programming

If you can like !
« Last Edit: June 21, 2015, 05:22:27 AM by siumanchunandy »

jeanfabre

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Re: Can Playmaker with Blox Visual Scripting (Blox 2) Custom Actions?
« Reply #1 on: July 16, 2015, 05:10:16 AM »
Hi,

 I made a trello task for this. If people want to like, please up vote that trello task, it will keep thing more organized.

https://trello.com/c/xFuAMIny/137-blox-2

I would contact Blox 2 author to query about PlayMaker support as well. Maybe their are plans for this.

Bye,

 Jean