This Action doesn't seem to be properly implemented. It doesn't actually set the Connected Body in a Joint component at all. It only seems to set the Mass.
It seems to me it should have the following settings:
- GameObject (of the Joint to change)
- GameObject (of the Connected Body)
and that's it.
Instead, it has:
- GameObject (Of what? the joint or the connected body? not clear.)
- Mass (What does this have to do with anything?)
Am I just missing something?