playMaker
Home
Store
Showcase
Tutorials
Forums
Manual
Wiki
About Us
Playmaker Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join our
Discord Channel
Home
Help
Search
Login
Register
Playmaker Forum
»
PlayMaker News
»
General Discussion
(Moderator:
600
) »
Pathfinding Actions
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Pathfinding Actions (Read 13685 times)
FractalCore
1.2 Beta
Full Member
Posts: 100
Pathfinding Actions
«
on:
February 15, 2012, 06:34:17 PM »
Are there any new pathfinding actions in 1.3 to make use of Unity's new AI navigation system?
Logged
jeanfabre
Administrator
Hero Member
Posts: 15620
Official Playmaker Support
Re: Pathfinding Actions
«
Reply #1 on:
February 16, 2012, 01:41:33 PM »
Hi,
Yes, some clean up is needed, and the fully api for the navMesh will be available right within playmaker! It should become available within the next few days hopefully.
Bye,
Jean
Logged
FractalCore
1.2 Beta
Full Member
Posts: 100
Re: Pathfinding Actions
«
Reply #2 on:
February 28, 2012, 06:51:20 PM »
Any advancement on this. I'd settle for something unfinished or lacking in features.
Logged
jeanfabre
Administrator
Hero Member
Posts: 15620
Official Playmaker Support
Re: Pathfinding Actions
«
Reply #3 on:
February 29, 2012, 12:54:20 AM »
GDC is next week, Once this is started, We should have more time to release this. Sorry for the waiting
Bye,
Jean
Logged
pneill
Playmaker Newbie
Posts: 32
Re: Pathfinding Actions
«
Reply #4 on:
March 13, 2012, 11:50:30 AM »
Any update here? Eagerly awaiting playmaker support for navmesh agents.
Logged
jeanfabre
Administrator
Hero Member
Posts: 15620
Official Playmaker Support
Re: Pathfinding Actions
«
Reply #5 on:
March 13, 2012, 12:11:15 PM »
Hi,
It's currently submitted for review, as soon as this done, you'll be able to enjoy the extensive set if actions to work with navmesh, agent, and even offmesh links:)
Bye,
Jean
Logged
pneill
Playmaker Newbie
Posts: 32
Re: Pathfinding Actions
«
Reply #6 on:
March 22, 2012, 01:59:58 AM »
Any update? It's been over a week and still no new version is available on the asset store.
Logged
jeanfabre
Administrator
Hero Member
Posts: 15620
Official Playmaker Support
Re: Pathfinding Actions
«
Reply #7 on:
March 22, 2012, 02:17:04 AM »
Hi,
It is now distributed amongst the beta testers, so it's coming
Bye,
Jean
Logged
Alex Chouls
Administrator
Hero Member
Posts: 4048
Official Playmaker Support
Re: Pathfinding Actions
«
Reply #8 on:
March 22, 2012, 10:49:52 AM »
I decided to do a public beta for these actions. Grab them here:
http://hutonggames.com/playmakerforum/index.php?topic=1253.0
Big thanks to Jean for diving deep into the new pathfinding system and emerging with a complete set of Playmaker actions!
Logged
pneill
Playmaker Newbie
Posts: 32
Re: Pathfinding Actions
«
Reply #9 on:
March 22, 2012, 11:28:09 AM »
AWESOME!!! Thanks so much. And thanks Jean!
Logged
jeanfabre
Administrator
Hero Member
Posts: 15620
Official Playmaker Support
Re: Pathfinding Actions
«
Reply #10 on:
March 22, 2012, 03:45:39 PM »
Hi,
Thanks
I t was really fun to work on pathFinding actually!
If you have weird agent behaviors, could you report them, I have found that using exotic agent speed, acceleration and destination radius really made agents behave strangely ( to a point you'd think they should be hospitalized...
they also seem to not like being obstructed as they move along the path...
Also, as a starting point for those you haven't found it, Unity provides samples for testing the pathfinding features, It's in the beta download page:
http://unity3d.com/unity/preview/download
The direct link is:
http://beta.unity3d.com/3.5-preview/NavMeshTest-3.5.0f1.zip
Do not hesitate while playmaker samples are being prepared to ask question about them actions and how to use them.
Bye,
Jean
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Playmaker Forum
»
PlayMaker News
»
General Discussion
(Moderator:
600
) »
Pathfinding Actions