Hi!
I have an issue with building project using Linker Wizard. I did everything like in the video, and while building (for Xbox One) I get such issue:
Failed running C:\Program Files (x86)\Microsoft Durango XDK\xdk\VC\bin\amd64\cl.exe /c /I "C:\Program Files\Unity\Editor\Data\PlaybackEngines\XboxOnePlayer\Tools\il2cpp\bdwgc\include" /I "C:\Program Files\Unity\Editor\Data\PlaybackEngines\XboxOnePlayer\Tools\il2cpp\libil2cpp\include" /I "C:\Users\Krzysztof\Desktop\Bohemian Killing\Temp\StagingArea\Data\il2cppOutput" /I "C:\Program Files (x86)\Microsoft Durango XDK\xdk\include\um" /I "C:\Program Files (x86)\Microsoft Durango XDK\xdk\include\shared" /I "C:\Program Files (x86)\Microsoft Durango XDK\xdk\include\winrt" /I "C:\Program Files (x86)\Microsoft Durango XDK\xdk\crt\include" /I "C:\Program Files (x86)\Microsoft Durango XDK\xdk\crt\platform\amd64" /I "C:\Program Files (x86)\Microsoft Durango XDK\xdk" /AI"C:\Program Files (x86)\Microsoft Durango XDK\xdk\lib\amd64" /AI"C:\Program Files (x86)\Microsoft Durango XDK\xdk\crt\lib\amd64" /AI"C:\Program Files (x86)\Microsoft Durango XDK\xdk\crt\platform\amd64" /AI"C:\Program Files (x86)\Microsoft Durango XDK\xdk\references\commonconfiguration\neutral" /bigobj /MP /GS /W4 /Zc:wchar_t /Z7 /Gm- /fp:fast /errorReport:prompt /favor:AMD64 /WX- /Zc:forScope /arch:AVX /Gd /EHsc /nologo /O2 /MD /GL- /Fo"C:\Users\Krzysztof\Desktop\Bohemian Killing\Temp\StagingArea\Data\il2cppOutput\\" /D "_UITHREADCTXT_SUPPORT=0" /D "_CRT_USE_WINAPI_PARTITION_APP" /D "__WRL_NO_DEFAULT_LIB__" /D "_USRDLL" /D "_TITLE" /D "MONOLITHIC=1" /D "WINAPI_FAMILY=WINAPI_FAMILY_TV_TITLE" /D "_DURANGO" /D "_XBOX_ONE" /D "WIN32_LEAN_AND_MEAN" /D "_WINDLL" /D "_UNICODE" /D "UNICODE" /D "_SECURE_SCL=0" /D "_HAS_ITERATOR_DEBUGGING=0" /D "NDEBUG" /FU"C:\Program Files (x86)\Microsoft Durango XDK\xdk\crt\platform\amd64\platform.winmd" /FU"C:\Program Files (x86)\Microsoft Durango XDK\xdk\references\commonconfiguration\neutral\windows.winmd" C:\Users\Krzysztof\Desktop\Bohemian Killing\Temp\StagingArea\Data\il2cppOutput\Bulk_Assembly-CSharp-firstpass_0.cpp
cl : Command line warning D9024 : unrecognized source file type 'C:\Users\Krzysztof\Desktop\Bohemian', object file assumed
cl : Command line warning D9027 : source file 'C:\Users\Krzysztof\Desktop\Bohemian' ignored
Bulk_Assembly-CSharp-firstpass_0.cpp
cl : Command line warning D9024 : unrecognized source file type 'C:\Users\Krzysztof\Desktop\Bohemian', object file assumed
c1xx : fatal error C1083: Cannot open source file: 'Killing\Temp\StagingArea\Data\il2cppOutput\Bulk_Assembly-CSharp-firstpass_0.cpp': No such file or directory
cl : Command line warning D9027 : source file 'C:\Users\Krzysztof\Desktop\Bohemian' ignoredcl : Command line warning D9024 : unrecognized source file type 'C:\Users\Krzysztof\Desktop\Bohemian', object file assumed
cl : Command line warning D9027 : source file 'C:\Users\Krzysztof\Desktop\Bohemian' ignored
Failed running C:\Program Files (x86)\Microsoft Durango XDK\xdk\VC\bin\amd64\cl.exe /c /I "C:\Program Files\Unity\Editor\Data\PlaybackEngines\XboxOnePlayer\Tools\il2cpp\bdwgc\include" /I "C:\Program Files\Unity\Editor\Data\PlaybackEngines\XboxOnePlayer\Tools\il2cpp\libil2cpp\include" /I "C:\Users\Krzysztof\Desktop\Bohemian Killing\Temp\StagingArea\Data\il2cppOutput" /I "C:\Program Files (x86)\Microsoft Durango XDK\xdk\include\um" /I "C:\Program Files (x86)\Microsoft Durango XDK\xdk\include\shared" /I "C:\Program Files (x86)\Microsoft Durango XDK\xdk\include\winrt" /I "C:\Program Files (x86)\Microsoft Durango XDK\xdk\crt\include" /I "C:\Program Files (x86)\Microsoft Durango XDK\xdk\crt\platform\amd64" /I "C:\Program Files (x86)\Microsoft Durango XDK\xdk" /AI"C:\Program Files (x86)\Microsoft Durango XDK\xdk\lib\amd64" /AI"C:\Program Files (x86)\Microsoft Durango XDK\xdk\crt\lib\amd64" /AI"C:\Program Files (x86)\Microsoft Durango XDK\xdk\crt\platform\amd64" /AI"C:\Program Files (x86)\Microsoft Durango XDK\xdk\references\commonconfiguration\neutral" /bigobj /MP /GS /W4 /Zc:wchar_t /Z7 /Gm- /fp:fast /errorReport:prompt /favor:AMD64 /WX- /Zc:forScope /arch:AVX /Gd /EHsc /nologo /O2 /MD /GL- /Fo"C:\Users\Krzysztof\Desktop\Bohemian Killing\Temp\StagingArea\Data\il2cppOutput\\" /D "_UITHREADCTXT_SUPPORT=0" /D "_CRT_USE_WINAPI_PARTITION_APP" /D "__WRL_NO_DEFAULT_LIB__" /D "_USRDLL" /D "_TITLE" /D "MONOLITHIC=1" /D "WINAPI_FAMILY=WINAPI_FAMILY_TV_TITLE" /D "_DURANGO" /D "_XBOX_ONE" /D "WIN32_LEAN_AND_MEAN" /D "_WINDLL" /D "_UNICODE" /D "UNICODE" /D "_SECURE_SCL=0" /D "_HAS_ITERATOR_DEBUGGING=0" /D "NDEBUG" /FU"C:\Program Files (x86)\Microsoft Durango XDK\xdk\crt\platform\amd64\platform.winmd" /FU"C:\Program Files (x86)\Microsoft Durango XDK\xdk\references\commonconfiguration\neutral\windows.winmd" C:\Users\Krzysztof\Desktop\Bohemian Killing\Temp\StagingArea\Data\il2cppOutput\Bulk_Assembly-CSharp-firstpass_1.cpp
cl : Command line warning D9024 : unrecognized source file type 'C:\Users\Krzysztof\Desktop\Bohemian', object file assumed
cl : Command line warning D9027 : source file 'C:\Users\Krzysztof\Desktop\Bohemian' ignored
Bulk_Assembly-CSharp-firstpass_1.cpp
c1xx : fatal error C1083: Cannot open source file: 'Killing\Temp\StagingArea\Data\il2cppOutput\Bulk_Assembly-CSharp-firstpass_1.cpp': No such file or directory
cl : Command line warning D9024 : unrecognized source file type 'C:\Users\Krzysztof\Desktop\Bohemian', object file assumed
cl : Command line warning D9027 : source file 'C:\Users\Krzysztof\Desktop\Bohemian' ignoredcl : Command line warning D9024 : unrecognized source file type 'C:\Users\Krzysztof\Desktop\Bohemian', object file assumed
cl : Command line warning D9027 : source file 'C:\Users\Krzysztof\Desktop\Bohemian' ignored
Failed running C:\Program Files (x86)\Microsoft Durango XDK\xdk\VC\bin\amd64\link.exe @C:\Users\KRZYSZ~1\AppData\Local\Temp\tmp27db247d.tmp
LINK : warning LNK4044: unrecognized option '/MAP/OPT:NOREF'; ignored
LINK : fatal error LNK1181: cannot open input file 'C:\Users\Krzysztof\Desktop\Bohemian.obj'
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:60)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26)
XboxOneCompiler:CompileDynamicLibrary(String, IEnumerable`1, IEnumerable`1, IEnumerable`1, IEnumerable`1) (at C:/buildslave/unity/build/PlatformDependent/XboxOne/Editor/Managed/Il2cpp/XboxOneCompiler.cs:159)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:308)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:218)
UnityEditor.HostView:OnGUI()
Exception: IL2CPP compile failed.
NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:62)
NativeCompiler.Execute (System.String arguments, System.String compilerPath) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26)
XboxOneCompiler.CompileDynamicLibrary (System.String outputFile, IEnumerable`1 sources, IEnumerable`1 includePaths, IEnumerable`1 libraries, IEnumerable`1 libraryPaths) (at C:/buildslave/unity/build/PlatformDependent/XboxOne/Editor/Managed/Il2cpp/XboxOneCompiler.cs:159)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:308)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:218)
UnityEditor.PostProcessXboxOnePlayer.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged) (at C:/buildslave/unity/build/PlatformDependent/XboxOne/Editor/Managed/PostProcessXboxOnePlayer.cs:207)
UnityEditor.XboxOne.XboxOneBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/XboxOne/Editor/Managed/ExtensionModule.cs:100)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.HostView:OnGUI()
Error building Player: Exception: IL2CPP compile failed.
Am I doing something wrong here?