Hi,
can you paste the full error and the link.xml content as well? thanks
Bye
Jean
Just to reiterate - after updating the link.xml, it works on Unity, but once I make a build and try on my iOS device (iPad and iPhone 6), it doesn't seem to work there. Am I missing a step between making the link.xml through the linker wizard and testing the build??
Xcode: 6.3.1
Unity: 5.0.1f1
Playmaker: Latest update
Two different occasions:
NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.SetProperty.OnEnter () (at Assets/PlayMaker/Actions/SetProperty.cs:32)
HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex)
HutongGames.PlayMaker.FsmState.OnEnter ()
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
HutongGames.PlayMaker.Fsm.UpdateStateChanges ()
HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition transition, Boolean isGlobal)
HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData eventData)
HutongGames.PlayMaker.Fsm.BroadcastEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, Boolean excludeSelf)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, System.String fsmEventName)
PlayMakerUGuiComponentProxy.FirePlayMakerEvent (HutongGames.PlayMaker.FsmEventData eventData) (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:466)
PlayMakerUGuiComponentProxy.OnClick () (at Assets/PlayMaker uGui/Proxies/PlayMakerUGuiComponentProxy.cs:320)
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent.Invoke ()
UnityEngine.UI.Button.Press () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269)
NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.SetProperty.OnEnter () (at Assets/PlayMaker/Actions/SetProperty.cs:32)
HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex)
HutongGames.PlayMaker.FsmState.OnEnter ()
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
HutongGames.PlayMaker.Fsm.UpdateStateChanges ()
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.Update ()
PlayMakerFSM.Update ()
<linker>
<assembly fullname="UnityEngine">
<type fullname="UnityEngine.SpriteRenderer" preserve="all" />
<type fullname="UnityEngine.BoxCollider2D" preserve="all" />
<type fullname="UnityEngine.Camera" preserve="all" />
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.Canvas" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UI">
<type fullname="UnityEngine.UI.Image" preserve="all" />
<type fullname="UnityEngine.UI.Button" preserve="all" />
<type fullname="UnityEngine.UI.Text" preserve="all" />
</assembly>
</linker>
Thank you for your help!