i have been stuck on getting the Mecanim system to work properly, so i have several clips arranged Idle, walk, Run and Jump. i put a bool property for each of those (so walk_bool, run_bool, etc) and setup the transitions going from idle to walk, walk to run etc. set the condition for those transitions to use the properties i mentioned.
to my knowledge that is how i am supposed to have set it up and the rest should be handled by Playmaker. so using the actions in the playmaker Mecanim Animator package for Unity 5, i am able to change those properties (using action Set Animator Bool). i can see these properties change in the Mecanim Editor, but the current Mecanim state remains on Idle, when it should show the character walking, running and jumping.
have i missed something? and why are there no playmaker/mecanim animator tutorials for this?