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Author Topic: Draw Bézier Curve Action  (Read 11500 times)

holyfingers

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Re: Draw Bézier Curve Action
« Reply #15 on: October 09, 2017, 02:21:53 AM »
Hey there, updated the two scripts to remove errors in Unity 2017.1, haven't got round to putting them back up on Ecosystem yet since Snipt dissappeared.

Also removed the Snipt links from previous post as they were redirecting to an unrelated Github repo!?

Updated Draw Curve and Draw Spline actions attached...
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jeanfabre

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Re: Draw Bézier Curve Action
« Reply #16 on: October 11, 2017, 01:05:46 AM »
Hi,

 thanks :) on the Ecosystem now!

 Bye,

 Jean

Groo Gadgets

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Re: Draw Bézier Curve Action
« Reply #17 on: October 11, 2017, 05:27:29 AM »
Very nice! Thanks for the share!   ;D

holyfingers

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Re: Draw Bézier Curve Action
« Reply #18 on: November 07, 2017, 07:40:30 AM »
Another quick update, you can now specify a GameObject variable for the created lineRenderer...

Cheers,

Nick
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omgitstri

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Re: Draw Bézier Curve Action
« Reply #19 on: November 07, 2017, 11:58:18 AM »
This is great! Thank you!
Tri Nguyen
Game Designer at Nvizzio Creations

craigz

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Re: Draw Bézier Curve Action
« Reply #20 on: August 31, 2019, 10:37:57 PM »
Just wanted to bump on this :D anyone else having issues with 2019 and these actions? Eeee! :D

Thanks,
craigz

holyfingers

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Re: Draw Bézier Curve Action
« Reply #21 on: September 01, 2019, 05:12:03 AM »
Hey, it's been a long time since I looked at these but doing a quick test here using the scripts linked above, Unity 2019.1.14f1 and Playmaker 1.9.0.p18 and everything seems to be behaving? What kind of errors are you seeing?
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Broken Stylus

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Re: Draw Bézier Curve Action
« Reply #22 on: September 02, 2019, 02:45:38 AM »
Woah! That's a brutally good action, can't believe I missed it.
Any idea on how to create a progressive blur to smoothen the edges though?

jeanfabre

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Re: Draw Bézier Curve Action
« Reply #23 on: September 12, 2019, 11:02:47 PM »
Hi,

 Don't forget these actions are on the Ecosystem.

Bye,

 Jean

jeanfabre

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Re: Draw Bézier Curve Action
« Reply #24 on: September 12, 2019, 11:06:24 PM »
Hi,

 as for the smoothness and anti aliasing, I think it's to do with using a graphic with alpha edges, but I never got good results myself, I resort to post processing antialiasing to solve the problem.

Bye,

 Jean