playMaker

Author Topic: moto RKD dash [100% PlayMaker]  (Read 42305 times)

clandestine

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Re: moto RKD dash [100% PlayMaker]
« Reply #60 on: December 24, 2016, 08:49:50 AM »
Check out the latest update i made to moto RKD dash



For the beginning of 2017 we've got:
- Magic marker graphic mode (with colored markers).
- A very cool NEON mode (you can reach out and touch them glowing lines).
- 16BIT mega-cd mode (complete with blast processing and an amazing 320X224 high definition graphics).
- Gamepad rumble!






STEAM

homepage

Thanks for looking!
« Last Edit: April 18, 2017, 02:10:57 AM by jeanfabre »

clandestine

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Re: moto RKD dash [100% PlayMaker]
« Reply #61 on: April 17, 2017, 06:58:45 AM »
Hey guys, just wanted to share that moto RKD dash reached 7000 activations on STEAM! Thank you! Some cool surprises are coming soon for all owners of the game. Also keep an eye on IndieGala in the upcoming months ;)

clandestine

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Re: moto RKD dash [100% PlayMaker]
« Reply #62 on: May 17, 2017, 03:22:43 PM »
The IndieGala bundle is up and i'm proud to be there ;)



Sorry for the shameless promo here, but i'm doing this alone and don't have better ways.

600

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Re: moto RKD dash [100% PlayMaker]
« Reply #63 on: May 18, 2017, 07:31:43 AM »
Awesome! Keep us posted!  ;D

clandestine

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Re: moto RKD dash [100% PlayMaker]
« Reply #64 on: July 23, 2017, 05:13:59 AM »
OK, since there is too little info yet, i'm not making a new topic.
After the toy dashboard 'moto RKD dash' came out in 1982, the company that created it grew and began making arcade cabinets for entertainment centers in USSR and eastern Europe. In 87 they made this game (name is secret for now), following the footsteps of the western giant SEGA and their Hang-On smash hit!


all this is completely fictional as you might have realized, but is a good back story :P

PS: of course the game is done 120% with PlayMaker
« Last Edit: July 23, 2017, 07:48:58 AM by clandestine »

djaydino

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Re: moto RKD dash [100% PlayMaker]
« Reply #65 on: July 23, 2017, 12:34:55 PM »
Hi,
I played this A LOT in the arcade, i loved it !!
Definitely gonna try it out :D

clandestine

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Re: moto RKD dash [100% PlayMaker]
« Reply #66 on: July 23, 2017, 02:57:03 PM »
Thanks a lot man!

I hope it will bring a warm feeling to all of us... I can never recreate the originality and genius of Super Hang-On (and i don't intend to), but i'll try to bring some of the feeing back, through the lens of time/nostalgia... we'll see how it turns out.

Thank you.

djaydino

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Re: moto RKD dash [100% PlayMaker]
« Reply #67 on: July 23, 2017, 11:22:08 PM »
if you need some beta tester, let me know  8) 8) 8)

clandestine

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Re: moto RKD dash [100% PlayMaker]
« Reply #68 on: July 24, 2017, 01:46:42 PM »
if you need some beta tester, let me know  8) 8) 8)

Sure thing! Thank you!

clandestine

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Re: moto RKD dash [100% PlayMaker]
« Reply #69 on: September 08, 2017, 07:39:27 AM »
Finally a physical release [kinda]!



Made these for a local gaming expo :D

600

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Re: moto RKD dash [100% PlayMaker]
« Reply #70 on: September 08, 2017, 11:44:04 AM »
They look awesome!
As always your design is top-notch!

jeanfabre

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Re: moto RKD dash [100% PlayMaker]
« Reply #71 on: September 11, 2017, 04:54:10 AM »
Hi,

 very very impressive indeed!

 Bye,

 Jean

clandestine

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Re: moto RKD dash [100% PlayMaker]
« Reply #72 on: September 11, 2017, 09:13:26 AM »
Thank you very much! It really means a lot!
« Last Edit: September 11, 2017, 11:31:48 AM by clandestine »

clandestine

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Re: moto RKD dash [100% PlayMaker]
« Reply #73 on: September 27, 2017, 01:19:23 PM »
Thanks to all!



I'm preparing an update with a cool little surprise, sorry for the delay (freelancing with 2 children is an action-adventure)!

jeanfabre

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Re: moto RKD dash [100% PlayMaker]
« Reply #74 on: September 28, 2017, 01:49:29 AM »
Hi

I am curious now!

 Bye,

 Jean