I am looking to try to re-create some c# scripts I have made recently using PlayMaker but have really fallen at the first hurdle...
Basically nothing I have written that I am trying to recreate in PlayMaker does anything onStart but this seems to be all that PlayMaker is geared up for.
I do things 'onUpdate' or 'onEnable' or 'onGUI' or using Unity Events like 'onValueChange(d)'
I was really expecting to be able to change 'START' in the Playmaker' window to one of these things or to be able to create if necessary my own Event, something different to START like 'ONUPDATE' or 'ONVALUECHANGE'.
I am sure I am totally misunderstanding how playmaker works, but it seems very much orientated to 'in game' events, like mouse events and so on...
So any clarification of this would be really helpful.
I also think that while Playmaker is geared towards people not having to script anything, i.e. non coders, it would be very helpful to have a 'coders' tutorial showing how to do things from a coders point of view.
What I'm imaging is tutorials like "say you have coded something like this, you could create that in PlayMaker like this"... Something where you describe how things coders are used to *translate* into the PlayMaker system's way of doing things...
Right now I am trying to create a bunch of triggers I have made and UI interpreters and just cannot see how to even get started, because everything is based on the 'START' event which I dont even need...