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GameObject Time Rewind
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Author
Topic: GameObject Time Rewind (Read 3242 times)
dudebxl
Hero Member
Posts: 602
GameObject Time Rewind
«
on:
December 13, 2015, 10:02:24 AM »
We can reverse particles, we can reverse tweens but can we reverse physics? Now we can!
Reverse yours physics with 'GameObject Time Rewind'.
Enjoy
on ecosystem or
https://snipt.net/dudebxl/
Note: 1. If you reverse a lot of objects in a scene it will have an impact on the memory (will use more memory). To solve that (if needed) you will need to serialise the lists as bytes and read/write on the fly. 2. You can add components to reverse and it is marked in the code where to make the edits.
«
Last Edit: December 13, 2015, 09:04:35 PM by dudebxl
»
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foxdeltagames
Junior Playmaker
Posts: 62
Re: GameObject Time Rewind
«
Reply #1 on:
December 13, 2015, 05:21:47 PM »
what the heck.. that's s cool! nice job man
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PlaymakerNOOB
Full Member
Posts: 219
Re: GameObject Time Rewind
«
Reply #2 on:
December 13, 2015, 10:53:27 PM »
Thats pretty darn cool.
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djaydino
Administrator
Hero Member
Posts: 7616
Re: GameObject Time Rewind
«
Reply #3 on:
December 14, 2015, 03:15:26 AM »
Hi,
wow! Nice action indeed!!
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: GameObject Time Rewind
«
Reply #4 on:
December 14, 2015, 05:55:18 AM »
Hi,
Indeed, I
tweeted
about it.
Bye,
Jean
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