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Author Topic: setJointConnectedBody ???  (Read 2428 times)

artician

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setJointConnectedBody ???
« on: March 09, 2012, 06:30:24 PM »
I'm using setJointConnectedBody from the physics category and seem to be misunderstanding the function of this action.  I thought this action was used to tie one object to another objects Connected Rigidbody variable, but instead it has a float variable for "Mass".  What is this action actually for?   

Alex Chouls

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Re: setJointConnectedBody ???
« Reply #1 on: March 10, 2012, 04:37:47 PM »
That action actually made its way into the build by accident! Do it's not finished, probably just a copy/paste of another physics action right now :(

I'll take a look, should be an easy action to finish up...

Sorry for the confusion!

artician

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Re: setJointConnectedBody ???
« Reply #2 on: March 15, 2012, 06:06:10 PM »
Any chance to get this working would be fantastic.  Thanks Alex!

Alex Chouls

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Re: setJointConnectedBody ???
« Reply #3 on: March 16, 2012, 06:38:11 PM »
Give this action a try:
http://hutonggames.com/playmakerforum/index.php?topic=1227.0

NOTE: I don't currently have a good test case for this, so this action is untested!!

Please let me know if it does what you need...