Hi Jean
I have tried those as you had suggested but I sill get the same error:
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
ArgumentException: Path is empty
at System.Diagnostics.StackTrace.get_trace (System.Exception e, Int32 skipFrames, Boolean fNeedFileInfo) [0x00000] in <filename unknown>:0
at System.IO.File.Exists (System.String path) [0x00000] in <filename unknown>:0
at ES2FileStream.CreateStorageStream () [0x00000] in <filename unknown>:0
at ES2FileStream.Store () [0x00000] in <filename unknown>:0
at ES2.Save[T] (System.Collections.Generic.List`1 param, System.String identifier) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.ArrayListEasySave.SaveArrayList () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.ArrayListEasySave.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
(Filename: currently not available on il2cpp Line: -1)
(lldb)