playMaker

Author Topic: FSM reload and Gui Text  (Read 2796 times)

IronTrue

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FSM reload and Gui Text
« on: January 26, 2016, 09:46:59 AM »
Hi.

1. How i can reload my FSM script with "Actions"?
2. I can check with PlayMaker quantity of symbols in GUI Text?

I want do this.

Hi my name Andrey.

If symbols > 12, then GUI Text reduced.

Hi my name A...

Thanks for help and sorry for my bad english.

IronTrue

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Re: FSM reload and Gui Text
« Reply #1 on: January 27, 2016, 01:52:33 AM »
Anyone have ideas?  :-\

jeanfabre

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Re: FSM reload and Gui Text
« Reply #2 on: January 27, 2016, 03:50:33 AM »
Hi,

 You need to use events. Create an event that enters the state you want to execute. when you detect a change you can use the action "Send Event" and fire that event for example.

You should go over as much materials as possible on the youtube channel to get acquainted with how Fsm and events are used together to execute logics.

http://www.youtube.com/channel/UCll8FyIFgevUyLfd-jhhskA

Bye,

 Jean
Bye,

 Jean

IronTrue

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Re: FSM reload and Gui Text
« Reply #3 on: January 27, 2016, 03:55:52 PM »
jeanfabre, hi.

I can realse my idea with GUI Text?

----------------------

And how i can use breake line in "Set GUI Text"?

Copypaste from notepad dont work.
« Last Edit: January 27, 2016, 04:07:02 PM by IronTrue »

IronTrue

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Re: FSM reload and Gui Text
« Reply #4 on: January 29, 2016, 04:09:08 AM »
Hello? :)

How i can use line break in "Set GUI Text"?

jeanfabre

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Re: FSM reload and Gui Text
« Reply #5 on: May 26, 2016, 03:12:23 AM »