no havent tried to contact them yet. but will do that now.
the projects builds ok locally. just the cloud build is not working. I need the cloud build for making the iOS, as I dont have a mac.
this is the start of the error message
Summary: 19 warnings, 868 errors:
No Library cache found - ALL assets will be re-imported.
[Unity] Initialize engine version: 5.2.1f1 (44735ea161b3)
[Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
[Unity] Compilation failed: 434 error(s), 0 warnings
[Unity] Assets/PlayMaker Custom Actions/Effects/PerlinNoise.cs(10,36): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?
[Unity] Assets/PlayMaker Custom Actions/GameObject/CreateObjectAdvanced.cs(10,45): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?
[Unity] Assets/PlayMaker Custom Actions/Input/MousePickEvent2.cs(10,40): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?
[Unity] Assets/PlayMaker Custom Actions/Physics 2d/MousePick2d.cs(10,36): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?
[Unity] Assets/PlayMaker Custom Actions/Physics/CollisionEvent2.cs(11,40): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?
[Unity] Assets/PlayMaker Custom Actions/Physics/EnableCollider.cs(13,35): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?
[Unity] Assets/PlayMaker Custom Actions/Physics/Raycast2.cs(10,33): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?
[Unity] Assets/PlayMaker Custom Actions/Physics/TriggerEvent2.cs(11,38): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?
[Unity] Assets/PlayMaker Custom Actions/StateMachine/GetHost.cs(10,32): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?
[Unity] Assets/PlayMaker Custom Actions/Transform/MoveTowardsAdvanced.cs(18,44): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?
[Unity] Assets/PlayMaker Custom Actions/uGui/EventSystem/GetLastPointerEventData.cs(12,47): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?
[Unity] Assets/PlayMaker Custom Actions/uGui/uGuiButtonOnClickEvent.cs(10,47): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?