I just want to ensure PlayMaker will help me do the things that I want to do
Background: I'm new to Unity, new to JavaScript, long time hobbyist as a 3D modeler, graphic designer. Very familiar with game logic.
Stuff I need to achieve (can PlayMaker make this easier?):
Move an FPS controller along a single axis (have managed this via iTween) at an accelerating rate that eventually caps out.
Give that FPS controller some exaggerated jumping and sliding capabilities (and I mean ducking into a slide along the ground, not sliding down a ramp)
Link animations of a mesh to the FPS controller, which are triggered on jump/slide
Define what happens when collisions occur, death, etc
Creation of power ups (eg, jump further for a limited time)
Creation of score multiplier based on tracked values like speed, or distance
GUI calls for starting up, loading the level, pause, etc.
There are a few other things, but this should give me a base idea of whether or not PlayMaker is a worthwhile purchase for my little project, or whether I'm better off taking a look at uScript/Antares/whatever, or if I should just suck it up and learn how to write out JavaScript by hand
Any information is greatly appreciated
Thank you!