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Author Topic: Flashing Lights: Police - Fire - EMS [Steam Early Access]  (Read 106229 times)

clandestine

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Re: Flashing Lights: Police - Fire - EMS
« Reply #90 on: December 02, 2017, 12:31:35 PM »
Voted earlier today!
All the luck!

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Re: Flashing Lights: Police - Fire - EMS
« Reply #91 on: December 03, 2017, 07:32:01 AM »
TheDogCatcher, djaydino, clandestine - thank you for the votes and support!

Those roads look really nice, I'm considering getting EasyRoads3D pro, it's just the price that is putting me off really.

I tried the free version but it was very limited and awkward to use, I assume the full version will be easier to use and more polished.

I gave you a vote btw. :)
EasyRoads3D free pack is version 2. But the paid ER version is 3rd and have lots more features and is better in general. I recommend it, if it meets your project needs.
For this last map, 6th attempt, I stopped using it. All road network is made in Blender because of technical requirements for my AI and maintaining the map for years. Previous maps some had EasyRoads as is in the scene, some I exported as .obj and edited in Blender when started to mess with AI. Lots of things changing over time so now I decided to manually align terrain.

TheDogCatcher

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Re: Flashing Lights: Police - Fire - EMS
« Reply #92 on: December 03, 2017, 09:55:43 AM »

Interesting,

The roads in my own project would be purely cosmetic, I'm planning on having at least one city level so thought that using ER would be something of a time saver. Being a solo developer I'm always looking to save as much time as possible wherever I can, but budget is also a major consideration.

600

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Re: Flashing Lights: Police - Fire - EMS
« Reply #93 on: December 03, 2017, 10:09:35 AM »
With EasyRoads it is faster and convenient the terrain alignment. Also when need to edit the road network, for example, moving an intersection all connected roads adjust.

jeanfabre

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Re: Flashing Lights: Police - Fire - EMS
« Reply #94 on: December 04, 2017, 02:10:28 AM »
Hi,

 voted. This is really going up in quality and overall feel. Amazing to see growing, well done!

 Bye,

 Jean

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Re: Flashing Lights: Police - Fire - EMS
« Reply #95 on: December 04, 2017, 05:00:03 AM »
Thanks Jean!  :)

TheDogCatcher

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Re: Flashing Lights: Police - Fire - EMS
« Reply #96 on: December 06, 2017, 02:38:12 PM »
With EasyRoads it is faster and convenient the terrain alignment. Also when need to edit the road network, for example, moving an intersection all connected roads adjust.

After reading your posts I decided to have a go at making my own roads in my 3D modelling software (I'm using Softimage XSI which is sadly now defunct  :( ), and I'm quite pleased with the results so far but I forsee a few issues further down the line so I'm just wondering how you went about constructing your roads.

Did you create your road network as a single mesh ?

I made my roads as a set of tiles - one tile for a straight section, one for a curve and another for a junction etc.and then put them together in the editor, but I can see how this might be a problem later on if and when I start to vary the terrain height. So I was wondering how you went about making your roads as they look so nice.

600

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Re: Flashing Lights: Police - Fire - EMS
« Reply #97 on: December 06, 2017, 04:37:39 PM »
Made in Blender as separate parts because of culling and single mesh for bigger maps will exceed Unity vertex limit.
Can model some dirt or grass part for roads similar as terrains texture to blend with terrain and wouldn't need to adjust it by very small values.

TheDogCatcher

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Re: Flashing Lights: Police - Fire - EMS
« Reply #98 on: December 07, 2017, 05:20:26 PM »
Thanks for the info, very helpful.  :)

600

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Re: Flashing Lights: Police - Fire - EMS
« Reply #99 on: December 14, 2017, 07:19:02 AM »


Hi guys,
Flashing Lights got into IndieDB's Top 100 shortlist! :D

Now all votes are reset for the final round, if you voted before, please do it again!

To vote, go to the 'upcoming games' section and click on the 'role playing' category, where you will find Flashing Lights! No registration needed.

Link >>> http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100#vote56785

Thank you!
« Last Edit: December 15, 2017, 04:47:38 AM by 600 »

djaydino

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Re: Flashing Lights: Police - Fire - EMS
« Reply #100 on: December 14, 2017, 08:49:44 AM »
Hi,
Voted, tweet and shared on FB!!
Good luck :D

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Re: Flashing Lights: Police - Fire - EMS
« Reply #101 on: December 14, 2017, 09:18:13 AM »
Thank you djaydino!  ;D

TheDogCatcher

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Re: Flashing Lights: Police - Fire - EMS
« Reply #102 on: December 14, 2017, 12:22:48 PM »
You got my vote. :)

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Re: Flashing Lights: Police - Fire - EMS
« Reply #103 on: December 14, 2017, 01:58:57 PM »
Thanks! :D

600

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Re: Flashing Lights: Police - Fire - EMS
« Reply #104 on: December 21, 2017, 09:39:44 AM »


Working on First Person Driving View, In Car Computer and AI traffic.
Finally all roads on the map are prepared for AI.



Very excited about the in-car computer system with offset cursor that allow use it while driving.

More gifs and about the progress on Steam page