playMaker

Author Topic: Flashing Lights: Police - Fire - EMS [Steam]  (Read 147102 times)

600

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Re: Flashing Lights: Police, Fire, EMS
« Reply #15 on: October 16, 2016, 05:24:22 PM »
Testing object destruction and respawn.


600

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Re: Flashing Lights: Police, Fire, EMS
« Reply #16 on: October 20, 2016, 08:22:14 PM »
Hi, an update with AI traffic that reacts to sirens and gives way to the correct side depending player's position.

Reduced speed on lights; give way on siren; stop on secondary siren.
AI yield to speed signs on the map.


Zeldag

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Re: Flashing Lights: Police, Fire, EMS
« Reply #17 on: October 23, 2016, 08:32:10 AM »
Hi,

Looks really nice so far. Im impressed that it has come to this state. Love the reactions to sirens, seem more reliable than most GTAs already :D .

Good luck with it!

600

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Re: Flashing Lights: Police, Fire, EMS
« Reply #18 on: October 23, 2016, 09:32:44 AM »
Hi,

Looks really nice so far. Im impressed that it has come to this state. Love the reactions to sirens, seem more reliable than most GTAs already :D .

Good luck with it!
Hey! Thanks a lot!

600

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Re: Flashing Lights: Police, Fire, EMS
« Reply #19 on: October 27, 2016, 10:17:31 PM »
Testing new UI for more detailed injured person inspection. New character models for EMS and police. Medic vehicle texture update.

« Last Edit: October 27, 2016, 10:31:01 PM by 600 »

600

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Re: Flashing Lights: Police, Fire, EMS
« Reply #20 on: October 29, 2016, 09:25:22 AM »
First post update.

600

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Re: Flashing Lights: Police, Fire, EMS
« Reply #21 on: October 29, 2016, 06:38:52 PM »
Screenshot Saturday, UI design test - Choose Your Role.


http://i.imgur.com/ghkLiur.gif

djaydino

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Re: Flashing Lights: Police, Fire, EMS
« Reply #22 on: October 30, 2016, 08:10:54 AM »
looks good

600

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Re: Flashing Lights: Police, Fire, EMS
« Reply #23 on: October 30, 2016, 09:05:23 AM »
Thanks, thinking maybe to replace those vehicle images with department's logos...

600

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Re: Flashing Lights: Police, Fire, EMS
« Reply #24 on: November 04, 2016, 08:20:15 PM »
« Last Edit: November 04, 2016, 08:22:19 PM by 600 »

clandestine

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Re: Flashing Lights: Police, Fire, EMS
« Reply #25 on: November 05, 2016, 05:57:51 AM »
Excellent work man!! The traffic stop system is really deep. I wander if the injured guy (in the previous video) was hit by a car or his mushroom trip got a little too heavy?

Keep it up!!

600

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Re: Flashing Lights: Police, Fire, EMS
« Reply #26 on: November 05, 2016, 07:57:48 AM »
Excellent work man!! The traffic stop system is really deep. I wander if the injured guy (in the previous video) was hit by a car or his mushroom trip got a little too heavy?

Keep it up!!
Thanks!  :D

That guy was hit by a car, he run for them mushrooms  ;D

600

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Re: Flashing Lights: Police, Fire, EMS
« Reply #27 on: November 11, 2016, 12:26:06 PM »
Testing Jaws of Life tool for rescue + trunk menu refactor.


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Re: Flashing Lights: Police, Fire, EMS
« Reply #28 on: January 14, 2017, 09:06:55 PM »
Screenshot Saturday - Police Department.

djaydino

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Re: Flashing Lights: Police, Fire, EMS
« Reply #29 on: January 16, 2017, 03:23:31 AM »
Hi,
Quote
Screenshot Saturday - Police Department.

The inside looks nice :)

The outside looks a bit plain

Maybe you can make the windows next to the double door bigger or add some billboards or signboards.

and on the side wall maybe a signboard saying for example "No Parking, police vehicles only"