Hi,
Familiar with how the mechanics and code in C# ...works and going along fine. Just curious how to implement in PM. Got as far as the vectors banging out a nice big number, but, that's nowhere really. Ah, so, I'm just trying get it into in a tidy FSM with use case being a detection of local Z orientation to approximate whether I(player) am with an opponents FOV. As mentioned, okay with C#, just unsure what PM actions would be necessary for the vector inputs in PM.
Thanks much.