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Author Topic: New SHMUP Tutorial Series!  (Read 22698 times)

cloud03

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Re: New SHMUP Tutorial Series!
« Reply #15 on: August 09, 2016, 07:50:50 PM »
@MargaretEtheridge1966:
Sorry that you encountered problems, could you share which part you had problems with? I'll keep that in mind when recording future episodes... Thanks :)

cloud03

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Re: New SHMUP Tutorial Series!
« Reply #16 on: August 11, 2016, 12:42:49 PM »
Update: added 7th episode, discussing creating player health and its indicator...

cloud03

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Re: New SHMUP Tutorial Series!
« Reply #17 on: August 14, 2016, 03:27:50 AM »
Update: added 8th episode, on how to create weapon variants..

Zeldag

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Re: New SHMUP Tutorial Series!
« Reply #18 on: August 14, 2016, 06:35:19 PM »
Hi,

Tutorial looks great and you used the same space ship asset that I used for my little noob android game called 'Pacifism'.

I think I will follow it and then release an update to my game, Im sure the 7 users (including 2 of my devices) who still have it installed will be ecstatic :D :D .

Thank you for doing this, I really liked your 2.5d one as well. Sadly I remember that when I tried to reconstruct some of the techniques with a few different models (other than Boxman himself) I had some issues with the edge climbing, cant remember what they were though, it was a while back (something like I could never position the character just right before the climb, or if it was right before, then after the climb it was messed up- I just blamed the script as I though it may be specifically for Boxman lol :D ). 

Anyway thanks again for doing this one and I look forward to having time to go through it properly.
« Last Edit: August 14, 2016, 06:36:57 PM by Zeldag »

cloud03

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Re: New SHMUP Tutorial Series!
« Reply #19 on: August 14, 2016, 09:20:24 PM »
@Zeldag: thanks a lot for the comment! Regarding the climbing issues, make sure the climbing animation have a root motion in it, or perhaps you can use the box man animation, and apply it to you character, also I've set the center of mass to the feet, so you might want to check that on your character :)

clandestine

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Re: New SHMUP Tutorial Series!
« Reply #20 on: August 15, 2016, 05:01:26 AM »
Update: added 8th episode, on how to create weapon variants..

Thank you again!!

cloud03

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Re: New SHMUP Tutorial Series!
« Reply #21 on: August 15, 2016, 05:45:13 PM »
@clandestine: you're welcome mate!

clandestine

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Re: New SHMUP Tutorial Series!
« Reply #22 on: August 17, 2016, 09:52:34 AM »
Have you thought about playing with ideas similar to these for the tutorial?
Bullet ML or Uni Bullet Hell?

cloud03

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Re: New SHMUP Tutorial Series!
« Reply #23 on: August 17, 2016, 10:40:46 AM »
@clandestine: I might be doing episode regarding the boss, and its bullet pattern. Probably it will be a basic one, but one might be able to expand further from the tutorial.

coffeeANDsoda

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Re: New SHMUP Tutorial Series!
« Reply #24 on: August 17, 2016, 04:48:47 PM »
@clandestine: I might be doing episode regarding the boss, and its bullet pattern. Probably it will be a basic one, but one might be able to expand further from the tutorial.

How about making it like sine mora? The more damage you receive, the less time you have to play. Or is that too advanced?


cloud03

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Re: New SHMUP Tutorial Series!
« Reply #25 on: August 18, 2016, 12:08:42 PM »
@coffeeANDsoda: I might have to check about sine mora...

Update: added 9th episode, on how to create Enemy lives...

Fat Pug Studio

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Re: New SHMUP Tutorial Series!
« Reply #26 on: August 19, 2016, 05:56:18 AM »
Your tutorials are right on!
Available for Playmaker work

cloud03

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Re: New SHMUP Tutorial Series!
« Reply #27 on: August 20, 2016, 06:26:29 AM »
@krmko: Thanks a lot! I really appreciate it

coffeeANDsoda

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Re: New SHMUP Tutorial Series!
« Reply #28 on: August 20, 2016, 12:37:59 PM »
@coffeeANDsoda: I might have to check about sine mora...

Thought it would be interesting idea. Makes me wonder though when it comes to effectively rotating the player as a alternative to making the level like a rail Touhou type of shmup.  I'd like to create a top down shooter that was restrictive to a area that move.


cloud03

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Re: New SHMUP Tutorial Series!
« Reply #29 on: September 12, 2016, 08:01:19 PM »
Update: added 10th episode, discussing how to create enemy boss (part 01)