Hello there,
I'm using Corgi Engine 2D. A pretty cool 2D platformer engine.
The way this engine works is ... the player controller (an actual Corgi
) get's instantiated from the prefab at the start of the game.
This Prefab has a couple of scripts on it. I want to change the value from 1 variable in a script. I was able to "Drag and Drop" the script into the FSM & find the actual value, and specify that new value, but of course that doesn't work.
So what's the normal way to approach this?
Thank You