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Author Topic: NGUI/Playmaker button linking and (Vuforia)User defined target  (Read 1802 times)

Team3D

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NGUI/Playmaker button linking and (Vuforia)User defined target
« on: November 07, 2016, 09:58:15 AM »
Hi Guys,

We have been building an app for Android and iOS which we started using image targets and a combination of Playmaker and NGUI to trigger animations for our characters.

We have now migrated to user defined images from Vuforia and have run into a problem whereby the NGUI/Playmaker actions that trigger the animations no longer work.

Does anybody have any thoughts or ideas that could help solve this issue.

Big thanks to anyone who can help with this or share any ideas.

 

Specs we are using

Unity 5.4.2f1

Playmaker 1.83

NGUI 3.10.2

Vuforia 6.0.120

jeanfabre

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Re: NGUI/Playmaker button linking and (Vuforia)User defined target
« Reply #1 on: November 08, 2016, 03:27:38 AM »
Hi,

 First you need to find out where exactly the logic broke.

 do you get vuforia PlayMaker events in the first place?

Bye,

 Jean

Team3D

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Re: NGUI/Playmaker button linking and (Vuforia)User defined target
« Reply #2 on: November 08, 2016, 08:48:10 AM »
Hi Jean

Thanks for the reply, we have already got the Playmaker Vuforia events installed from the Ecosystem.

Because of how the user defined target works, it clones it self without the fsm's updating to the newly created character. This means when we click buttons on our UI to cycle through animations, only the original target will do the animations and the cloned ones do not. We don't know how to update the actions in the fsm to target the clone that was created by making a new user defined target.

Just on a side note we do not know much about coding.

Thanks

jeanfabre

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Re: NGUI/Playmaker button linking and (Vuforia)User defined target
« Reply #3 on: November 11, 2016, 03:30:36 AM »
Hi,

 I am lost in your explanations.. :)

can you try to reword or even make a screencast? that will help :)

Bye,

 Jean