Hello,
I'm trying to figure out a problem and I wondered if anyone could help.
I've setup a manager to manage particular game objects in a scene. Currently, I've done it from a very hacked together way of using event sending, although this breaks (as soon as the prefabs deleted) as my game objects are prefabs. whilst I'm still getting to grips with Playmaker.
What I want to do is the manager to get each instance name from the game objects in the scene and store them in an array to refer to later.
I've come across Get FSM Gameobject. However what I'm not sure about is how to get each game object to send it's instance name to the manager, so it can be stored in an array.
Any help greatly appreciated