Sorry to bump this thread but thought it relevant and easier than posting a new one as it is door related still..
Right. so I've got a second door that opens via a button that you can hover over (material changes) and use once in range.
My issue is that I've used a 'trigger exit' event to go back to the original state once the player has moved away - except it doesn't seem to fire and I can't tell why? The door just remains open and it stays in the 'Door open' state.
Is it possibly to do with only using a trigger exit with no trigger enter event? Or do I need to link the transition event to the specific trigger volume I'm using?
Sure it's something simple I'm missing again!