Hi,
can you paste the full logs entries? maybe they are inside actions, which means you simply have to comment them lines.
to test Performances outside Unity Editor, you must resort to the platform debugging tools themselves, so xCode for IOS for example.
Testing is really hard, don't think that it's easy task, cause it's not. So many layers of indirections between Unity, the compiler, and on top of that PlayMaker Framework which adds a level of complexity in testing is a beast to master for testing.
This is why it's important to monitor your development with the profiler often so that you detect for example such spikes as early as possible and you can then reflect on what happened since the last time you profiled and did not see these spikes.
To debug properly, you need to shut down whole features of your game, for example remove all enemies, all fancy effect, and have just your player, then add incrementally features, one after the other until you narrow down where the problem is.
Bye,
Jean
Bye,
Jean