Hi Jean
Apologies, i didn't realise i did.
Here is a new exported prefab. [MODERATION: DO NOT INCLUDE PLAYMAKER DLL OR PACKAGES]
Well, all you have to do is
1. have playmaker installed (1.8.3)
2. then import the above package.
3. Then drag it into the scene and then find the child object on the prefab called 'front'.
4. On this prefab is a script which is linked to a FSM template called 'Gravity Rotate Player'.
Basically in my current project on this GameObject it says that im using 'OnTriggerStay'. When im not using this anywhere is my local FSM.
Now, when i exported this prefab to send it to you, I decided to test it in a new project to check things are ok before sending it to you Jean. When i did this i noticed something strange had happened. The 'OnTriggerStay' doesnt show anymore in the inspector panel, i now see 'PlaymakerFixedUpdate'. I am also NOT using fixed update in my local FSM template at all.
https://drive.google.com/open?id=0B3pjk3QvaXZcU2xyMW5CQ2ZVN1UHope this makes sense as im more confused now but my point is that Playmaker is STILL including scripts that i am not using in my local FSM.
I got this warning message when i tested importing the above package this time, but i get no compile errors. it said i was using a obsolete API but i get nothing show in the inspector. Could this be the issue?
https://drive.google.com/open?id=0B3pjk3QvaXZcNTk4XzBBZEY3dGMAfter more research, i can see that clearly something is wrong with the Playmaker FSM Template. It was created a while ago and has become corrupt? i have loads of these templates and ive onbly sent one to you. I can no longer select it when assigning a FSM template in the FSM box in the inspector panel?
Nick