I am not sure if I understand you correctly but are you trying to scale the background to fit all resolutions? If yes then all you have to do is to use anchors and stretch the background's transform automatically for all sides, the playmaker is not needed for that.
Let's say you have a box, and you set anchors for it to stretch 0.2 to 0.8, if you create a second box, and you attach that box to the first box, you can set the anchors on second box to stretch all sides, and then it will fill out the first box.
All the elements on a canvas, providing that they all have setup the desired anchors, will scale on all devices "correctly".