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Author Topic: Triggering an object to fade  (Read 497 times)

Warik

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Triggering an object to fade
« on: April 24, 2017, 09:21:53 PM »
Hi
I am using a collision object to trigger another object to fade away.  The trigger works quite well and the object is currently set to fade away over 1 second.  However during the 1 second interval, the Listener is no longer listening, in which time the player can move back out of the trigger and this stops the trigger from working correctly.
Is there any way of making the listener to continue to listen constantly?
Attached is the setup I am using.
Any suggestions would be appreciated.
Thanks.

djaydino

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Re: Triggering an object to fade
« Reply #1 on: April 25, 2017, 12:15:01 AM »
Hi,
There are several ways you can achieve this but it depends on what you want.

I made a quick video explaining how to :


Warik

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Re: Triggering an object to fade
« Reply #2 on: April 25, 2017, 02:47:31 AM »
Wow, that's fantastic!  Thank you so much for this tutorial.  It is exactly what I was after.  I really appreciate your help.  GetMaterialColor was definitely the missing piece of the puzzle.  Thank you.