Hi guys,
I have an fsm with a string compare in it.
The problem is that when I launch the game the value stored in my variable is blank (because it takes a bit of time to get a value).
So it compares to a blank value so it always fails to know if the value is equal or not.
I know I can add a "wait" at the beginning of the action, I tried it and it works. But the problem with that is that it will fail if I add more things in the future and instead of taking 1 second to get the value, it takes 2 seconds etc.
So I'd like to know if there is an action to wait for the value to be filled, then go to the next action.
Thanks