I'm trying to get the speed of a Game Object (which is being moved by a Nav Mesh Agent component) and store it in a float variable, "tempMqSpeed." I'm using "Get Game Object Speed," which I downloaded from the Ecosystem. But for some reason, the FSM isn't progressing to the next state, "SetSpeed" (see attached image); it just stays stuck on "SpeedUpdate." Am I missing something?
(By the way: Previously, I was trying to use "Get Speed," and although that would progress to the next state, it didn't get the velocity ... maybe because of the NavMesh thing?)