Hello,
I've a state the broadcast a global event to all.
then i have 3 gameobjects with a listener state and that event as transition.
they have a get event properties action with 1 param.
only the 1 out of 3 get the value, not the others.
from the fsm log i see that the event is correctly received but not the value, it's 0 on the other 2.
insights?