playMaker

Author Topic: I cannot find the CharacterMotor [SOLVED]  (Read 1702 times)

Bipolar

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I cannot find the CharacterMotor [SOLVED]
« on: October 07, 2017, 11:37:44 AM »
Hi.
I'm new here and in Playmaker.
I hope this won't be a silly question, but I need to make a Supermeat Boy-Like character controller with Playmaker.

I read here that is possible by using a character motor, which should have a hidden jump function.

I attach some pics of the prototype.

I found just the CharacterController, I never listened about CharacterMotor before I started using Playmaker.
What's the difference and how can I obtain CM?

Thanks.
« Last Edit: October 07, 2017, 10:39:00 PM by djaydino »

djaydino

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Re: I cannot find the CharacterMotor
« Reply #1 on: October 07, 2017, 02:12:09 PM »
Hi,
I did a little research and i think that the 'Character motor' is a script that should be included with that e-book.

I would recommend looking to this this tutorials series instead :
http://hutonggames.com/playmakerforum/index.php?topic=5671.0

Also you can find many other tutorials on the User Tutorial Wiki Page

Bipolar

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Re: I cannot find the CharacterMotor
« Reply #2 on: October 07, 2017, 04:16:24 PM »
Hi,
I did a little research and i think that the 'Character motor' is a script that should be included with that e-book.

I would recommend looking to this this tutorials series instead :
http://hutonggames.com/playmakerforum/index.php?topic=5671.0

Also you can find many other tutorials on the User Tutorial Wiki Page

So the CM is attached to an e-book?
Anyway I've seen the links, the content looks very usefull. Thank you!

djaydino

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Re: I cannot find the CharacterMotor
« Reply #3 on: October 07, 2017, 10:38:41 PM »
Hi,
When i google i got this e-book @ the top and i red a bit and they talked to place that CM script, it is not a playmaker script so it is probably included with that e-book.

anyway you are probably better of with that tutorial :)

Bipolar

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Re: I cannot find the CharacterMotor
« Reply #4 on: October 08, 2017, 06:44:49 AM »
Hi,
When i google i got this e-book @ the top and i red a bit and they talked to place that CM script, it is not a playmaker script so it is probably included with that e-book.

anyway you are probably better of with that tutorial :)
Thanks, I'm going to watch them right now. ;)

EDIT: I've got some problem, because I cannot use Smooth Look At Dir because I'm using spine, so I need Skeleton.FlipX, for this I had to use multiple nodes, because there's no way to do this in just one node. But I met problems to check the current direction where the controller moves towards.

I don't know how explain the issue better, but I need something who round the float variable, so if the Horizontal axis isn't pressed the variable immediately will be set to 0. Here instead it's not, infact the animation transition retards a bit because there's an interpolation in the variable where the Horizontal is stored.
« Last Edit: October 08, 2017, 07:47:12 AM by Bipolar »