playMaker

Author Topic: playmaker to update runtime pathfinding[SOLVED]  (Read 2490 times)

Ofonna

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playmaker to update runtime pathfinding[SOLVED]
« on: October 19, 2017, 06:32:44 AM »
hi, i was hoping playmaker would update it's pathfinding package on the ecosystem in order to also enable us build nav meshes at runtime :)
« Last Edit: October 20, 2017, 02:34:33 AM by jeanfabre »

tcmeric

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Re: playmaker to update pathfinding
« Reply #1 on: October 19, 2017, 09:40:37 AM »
Sorry, this is on me. I made an action or two and some instructions for this. I have been so busy these past two weeks!!

What I will do in the short term is post it to my youtube channel and add the actions here, so you guys can get started.

tcmeric

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Re: playmaker to update pathfinding
« Reply #2 on: October 19, 2017, 10:47:33 AM »
The necessary scripts must be downloaded from Unity's Github account here: https://github.com/Unity-Technologies/NavMeshComponents

Because these navmesh scripts are not part of unity core, these playmaker actions are not likely to become part of the core playmaker navigation/navmesh packages. However, they will be added to the ecosystem.

In the meantime, you can download the actions here  8)

Tutorial Video:
« Last Edit: October 19, 2017, 10:49:09 AM by tcmeric »

Ofonna

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Re: playmaker to update pathfinding
« Reply #3 on: October 19, 2017, 01:19:07 PM »
ooh woow! thank you

jeanfabre

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Re: playmaker to update pathfinding
« Reply #4 on: October 20, 2017, 02:34:12 AM »
Hi,

 Cool, Thanks Eric!

 Bye,

 Jean