playMaker

Author Topic: Steam / Steamworks.net / Steam SDK  (Read 5432 times)

DennisJensen

  • Full Member
  • ***
  • Posts: 104
Steam / Steamworks.net / Steam SDK
« on: October 27, 2017, 05:28:49 AM »
Hey Guys,

I wanted to ask if anybody worked with this or created actions for it? I really think it's something that is needed, since a lot of games are going to steam and it increases your changes of being seen.

I know there are some actions, but they seems a bit buggy. Here is the link:
http://hutonggames.com/playmakerforum/index.php?topic=8464.msg72165#msg72165

We are going to use it for our game as well. So we are really interested in getting this working somehow. I haven't looked into the actions yet though.
Game Designer, CEO, Artist
http://2ndStudio.com

clandestine

  • Sr. Member
  • ****
  • Posts: 255
    • ЯKD.ZONE
Re: Steam / Steamworks.net / Steam SDK
« Reply #1 on: October 28, 2017, 11:23:15 AM »
this is my setup... the game is on Steam for more than a year


Fat Pug Studio

  • Beta Group
  • Hero Member
  • *
  • Posts: 1294
    • Fat Pug Studio
Re: Steam / Steamworks.net / Steam SDK
« Reply #2 on: October 28, 2017, 02:46:47 PM »
Can you give us some more insights?
Available for Playmaker work

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: Steam / Steamworks.net / Steam SDK
« Reply #3 on: October 30, 2017, 03:55:55 AM »
Hi,

 yes, Maybe I need to wrap this up and do a proper addon on steam and distribute on the Ecosystem.

@Clandestine let me know if you are willing to help me on this, Likely I would need a base game to work on this to speed up the process and cover as much ground as possible.

 bye,

 Jean

DennisJensen

  • Full Member
  • ***
  • Posts: 104
Re: Steam / Steamworks.net / Steam SDK
« Reply #4 on: October 30, 2017, 05:06:00 AM »
Very helpful thank you so much :)
Game Designer, CEO, Artist
http://2ndStudio.com

clandestine

  • Sr. Member
  • ****
  • Posts: 255
    • ЯKD.ZONE
Re: Steam / Steamworks.net / Steam SDK
« Reply #5 on: November 03, 2017, 03:55:54 AM »
@Clandestine let me know if you are willing to help me on this, Likely I would need a base game to work on this to speed up the process and cover as much ground as possible.
Sure thing. Not sure how can i help though.

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: Steam / Steamworks.net / Steam SDK
« Reply #6 on: November 07, 2017, 01:21:50 AM »
Hi,

When, I'll start with this, I'll likely need a talk with you so you can let me know what's important inside Steam for game publishing. I'll let you know.

 bye,

 Jean

DennisJensen

  • Full Member
  • ***
  • Posts: 104
Re: Steam / Steamworks.net / Steam SDK
« Reply #7 on: January 12, 2018, 08:07:43 AM »
Okay,

I havn't come around to test these actions proper yet, but I will soon :) You can write me on my email or PM me here. dennis@2ndstudio.com
Game Designer, CEO, Artist
http://2ndStudio.com

Devistute

  • Playmaker Newbie
  • *
  • Posts: 8
Re: Steam / Steamworks.net / Steam SDK
« Reply #8 on: January 19, 2018, 05:59:54 AM »
Action for Steam Overlay would be very useful.
Could have for instance "Send Events" for what happens if the Overlay is active and stuff like that. You could for one pause the game when its active.

There is script for this already, but would be nice to have it on playMaker too.
My game, "The Reminiscence" which uses playMaker almost in all interaction the game offers!

http://www.indiedb.com/games/the-reminiscence